Unfortunately it's hard to capture a lot of the content that I helped contribute to this game (since one requires an expensive capture device to do so), but here are a few samples of the environment and prop work that I did on this title.
The Bonus Ending level was one of the first tasks that I was given when I came onto the project. The team wanted a cinematic where Sylux is sneaking through a Federated Force research station and uncovers the Metroid egg that has been researched here. Given some concept art, a storyboard, narrative, and info on the technical limitations of the Nintendo 3DS I modeled and texture this level (as well as provided the animation on the custom doors). Lighting, camera and character animation, and VFX was provided by other members of Next Level Games.
Additional items that i worked on in the project were many of the environment destroyables such as doors, rocks, and debris. Obstacles and blocker items. The dreaded "box boss"