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Glenrose Rehab Project

For this project I was tasked with creating various 2D art content for a serious game that was to help teach people who had suffered serious brain injuries how to function in the real world again. For this particular project the goal was to help the end user with the task of collecting items from a grocery store (which is a very difficult task for people with brain injuries).

The project itself was based on an earlier prototype that the hospital had commissioned in which the client wanted a clean 2D art style, but wanted all of the artwork from the prototype updated and refreshed, as well as several new art items created. As such for this project I worked as an Art Director interfacing with our client on design choices and direction, 2D artist, UI/UX, and technical artist.